Everything We Know About Battlefield 2042:
128 players storming into Battlefield 2042's packed warzones at the same time is a perfect example of why more isn't necessarily better. Even in the little time I was able to play during EA's three-day "virtual review event" earlier this week, large lobbies with so many people proved frustrating rather than exciting – even in the limited time I was allowed to play during a three-day "virtual review event."
Thankfully, its terrifying new Hazard Zone mode offers a strategic option on a smaller scale, and its customizable Portal mode tools provide an exciting insight into how the game's future could flourish. However, thus far, 2042's showy, large-scale conflicts have left me wanting – but I still have a long way to go before I'm ready to score it.
To reveal what reviewers had access to prior to launch, I was able to play around 12 hours of Battlefield 2042 over three days, which meant I couldn't queue into whatever mode I wanted and was limited to what was available at the time. For example, we spent one day only playing the All-Out Warfare modes, with only around an hour of Breakthrough on the first day and another piece on the second. I only got a glimpse of the enormous new weather system during that period – I spotted one tornado, but it didn't make it across the map to me. As a result, I'm still chasing storms.
As a result, this review event felt more like a sneak-peek into each of Battlefield 2042's modes than a full immersion, so I'll hold off on writing a full review until I've spent more time with the game on live servers. Look for it the following week! Having said that, I did play it long enough to get a sense of what it has to offer. Most notably, compared to the nice surprise that is the unorthodox Hazard Zone, the game's customizable Portal is an absolutely wonderful insight into game production, and it practically throws the typical class system out the window – and not totally for the better.
At first sight, Battlefield 2042 appears to include a roster of ten Specialists based on the four original Battlefield classes: Assault, Support, Recon, and Engineer. However, unlike past Battlefield games in which classes had very particular roles and skills, the Specialists' skills in 2042 don't significantly impact the dynamic of a team. For example, I initially chose Maria Falck, a Support Specialist, to serve as the team medic. Her Specialty skill equips her with a Syrette Pistol, which fires needles that heal allies and herself while also inflicting harm on opponents.
I had assumed that Falck would be the only option for a medic, but it turns out that anyone can play as a healer provided they had the medical crate gadget, which allows them to ditch the standard Battlefield area-of-effect healing box. While Falck's Specialist attribute allows her to bring downed teammates back to full health, anyone can revive and heal their teammates.
The existence of free-for-all deathmatch in a Battlefield game (see a gif of excessive prone use above) breaches some divine PC gaming laws, but it's a lot of fun, so whoever has been chanting in an RGB summoning circle should keep it up. Sure, the devilish novelty of Swedish Call of Duty will wear off someday, but Battlefield 2042's Portal game mode editor has so many options to play with that I'm almost persuaded I should urge all my friends to buy it. I'll have to play BF2042 in the real world before I can say for sure that there's $60 worth of fun to be had here.
As part of a guided tour made up by EA for reviewers, I've spent the last three mornings playing each of Battlefield 2042's branches—All-Out Warfare, Hazard Zone, and Portal. For the event, I was assigned a squad and a Discord voice channel (BF2042 will not have built-in voice chat at launch), and pitted against other critics to simulate the live experience. I got a solid idea of what BF2042 has to offer, although controlled events are never the same as live multiplayer games, as EA admitted.
The servers will almost certainly fill up with kids whose bone marrow has developed to create headshots in Battlefield games when Battlefield 2042 early access begins this Friday for EA Play Pro subscribers and owners of the special editions. My current K/D ratio isn't going to hold up, so I'll have to tackle those live servers to gain more expertise with each mode before publishing my final evaluation next week. It's also possible that bugs or server issues that I didn't discover throughout these sessions detract from the enjoyment.
But, so far, I'm enjoying this Battlefield edition better than the last one. I've never been a fan of Battlefield's single-player missions, so I'm glad DICE has focused on delivering a more hearty, fibrous multiplayer package for Battlefield 2042. It's something I'm going to think about for a while. Here are some general impressions based on my limited experience with it thus far:
Battlefield Portal is, as expected, the best component of Battlefield 2042. Portal is a program that allows you to create and host custom game types. It doesn't feature actual modding tools or the ability to change maps like Halo's Forge mode, but it does include a logic editor for a rather intricate rule scripting. It's like Unreal Tournament mutators gone wild, with firearms, gadgets, vehicles, and maps from Battlefield 1942, Battlefield: Bad Company 2, Battlefield 3, and Battlefield 2042.
EA demonstrated a mode in which we all began with a rocket launcher and one rocket, and we had to jump five times to receive a fresh rocket each time we fired. We also played free-for-all with Bad Company 2 and Battlefield 1942 guns, regular Battlefield 1942 Conquest on remade versions of the Battle of the Bulge and El Alamein maps, Battlefield 3 Conquest on a Caspian Border remake, and BC2's Rush mode on BC2 maps that I'm not familiar with because I didn't play it. (Here's a complete list of everything in Battlefield Portal.)
Individually, these remakes and oddities are unlikely to pique your interest, but the variety is what keeps me interested in Portal. Battlefield Portal Roulette sounds like a nice addition to the 'Discord server doesn't know what to play' list, which currently includes quality titles like Ratz Instagib, Shotgun Farmers, and strange CS: GO custom maps.
One disappointment: The recreated Battle of the Bulge and El Alamein maps maintain some of Battlefield 1942's charm, but not all of it. It wouldn't budge when I got a tank jammed and tried to unstick it with explosives. Not a very accurate reproduction of a game that was primarily about executing acrobatics with explosives!
However, aimlessly sprinting through fields and pondering capture points transported me back to the early 2000s. The gap between Battlefield 1942 and Battlefield 3 was longer than the distance between Battlefield 3 and Battlefield 2042, which shocked me. Huh. Although returning to the Caspian Border and Noshahr Canals reminded me of how much has changed since 2011, BF3 still feels modern to me.
When I discovered that this long-forgotten Battlefield rite had been maintained, I was overjoyed:
Other Portal observations, frustrations, and remarks:
- A match can't have more than 60 bots in it.
- You must choose a game and faction for each team, which dictates which weapons are available to choose from (but the rules editor allows you to place any gun in a player's hands). I'm not clear why you can't start with a blank slate squad and choose from, say, the engineer class from BF1942, the support class from BF3, and the BF2042 weaponry. Maybe it was just very complicated?.
- The rules editor will take some getting used to, but it's not difficult if you have a basic understanding of programming ideas (variables, loops, etc).
- The rules editor is only available when using the FFA or TDM templates to create a mode. It isn't compatible with Conquest or Rush.
- The rules editor can be used to display words on the screen (to give players instructions, for instance).
- If you start a mode (whether it's one you created or one created by someone else), your server will stay up until the last participant departs.
- Before you have to delete one to construct another, you can design up to 25 Portal modes.
- When playing the featured Portal modes, players receive experience and unlock.
- Was I the only one who didn't realize Battlefield Bad Company 2 is odd? There is no prone and no strafing while sprinting, and the XM8 Prototype and variations outperform all other guns by a wide margin. For years, I believed everyone who stated the Bad Company games were the best in the Battlefield series—they all sounded so sure!—but I'm no longer so convinced. (Rush, on the other hand, was a lot of fun.).